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How to check what prefabs exist in one of the project folders? (not...

Hey all. Just as title says - I need to check what prefabs exist in specific project folder (e.g. "Assets/FunnyFolder/NotFunnyFolder/") I tried using AssetsDatabase and PrefabUtility, but I can't work...

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How do I conditionally instantiate gameobject in a public class array?

i have a class called, [System.Serializable] public class EnemyInformation{ //inside are public variables like public int enemyID; public enemyName; } I created another script that inherits...

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List.FindIndex

How works FindIndex? public class FRef : MonoBehaviour { string player_n; public List p = new List(); int idx; void Start() { idx = p.FindIndex(IsAlive); Debug.Log(p[idx].name); } bool IsAlive(Prop...

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How can run method from unknown type of script?

Hi, i have many objects that most of them have a script with 'Events' suffix. example : gameObject : Door, script : DoorEvents then i find this script after triggering player with them: foreach...

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Can someone plz tell me we're the old enemy models are like the ones in...

Other vids with this model are: My bad fps part 1 (by chromefxffilms) My bad fps part 2 (by chromefxffilms)

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find a game object in a specific scene

i did check a similar titled topic but i am curious if there is any way for a script in a scene to find a specific game object in another scene and get a reference to it. assume for the moment we are...

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Quickly find all particles on the scene without using GetComponent

I need to quickly find all particles on the scene without using GetComponent. Perhaps in the engine there is some pool of all existing particles at the moment to have direct access to them? Like...

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How do I get closest particle?

Hello, I am currently working on a small project and I am currently stuck as I don't know how to find closest particle. The thing I want to achive here is that enemies will dodge the particles...

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Issues with dropping an object on multiple objects separetly - Simple 2d Drag...

>Hello,>What I want to achieve is: Drag and Drop the circle in the Start Screenshot on the squares separetly, so you'd drag and drop it on any square, and that square will be destroied, then...

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find object of with specific conditions

I'm trying to create a card based game and for UI purposes I have specific slots but I need the script to be able to tell which cards are available and for that I need it to only search for ones that...

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Very basic optimisation question (Find)

Hi. I have a player with its references to its own components like collider/rb in a player.cs script. The thing is, referecing manually in the engine makes it look ugly, and I was wondering : Is...

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Working with FindAssets filter.

Hi, i'm working on a unity tool and i need to find an asset named 'Settings.asset'. So I started trying to use FindAssets and I did this: AssetDatabase.FindAssets("Settings t:ScriptableObject") And at...

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I can't find code that finds a TMP_Pro object by name, tag or whatever.

I'm trying to access a TMP_Pro text on the UI from a prefab that gets instantiated after the start of the game. This means that, in order to change the text of the TMP_Pro object, it needs to "find"...

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